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Darrin Chandler's avatar

I've long been a fan of not fleshing out characters before play begins. I usually find that when someone has made a big, involved background for their character that it's mismatched to the character in play by the end of the first session or two, and that the player isn't interested in most of the details they've committed to paper. I'd much rather leave those things to emerge during play. Front story is greater than back story, as I used to say in D&D.

But I've struggled with the sort of character development that you're talking about here. Your post here makes this much clearer, and seeing it in action in your game of Miskatonic Shoreside Conservatory illustrates the techniques nicely. I really like your methods of teasing out details in play conversationally toward the beginning, defining the characters early without having the players write essays in isolation. I'm eager to try this myself!

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TanyaLashea's avatar

From personal experience, this is a very fun way to build characters and relationships through roleplay. It's actually very low pressure if you have a good table and really lends itself to being a more natural way of helping players get into the roleplay.

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